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Daz to blender tutorial
Daz to blender tutorial




daz to blender tutorial daz to blender tutorial

go to the Facial Profile Editor, load the profile you saved in step 5 and apply it to the character, you should now have a completely working DAZ figure 8. fbx again, but this time through the new "Create Character" feature, which will load the DAZ figure with missing/broken facial animation shape keys 7. go back to the Face Profile Editor, save the profile (Edit Expressions->little disk icon on the top right) 6. will cause the problems Saeder already reported earlier here: But I found a way to fix those: 5. once you are done you should have an imported DAZ character with a working Traditional Face Profile, but that character will not work correctly when you load it into Iclone8, motion director etc. find the Jaw Open slider in your new group, dial it in to 100%, go to the Jaw group, find the missing Jaw Open slider, click the little lightning bolt icon besides it to set it to the currently dialed in shape, repeat for all other missing sliders 4. fbx file (the one you loaded into 3dxchange) by clicking the dropdown at the top and selecting 'FBX File', load everything into a new group, call it whatever you want 3. open in Iclone8, most facial animation will work, but Jaw movement will be missing, go to the Facial Profile Editor->Edit Expressions load the. export from DAZ with facial animation shape keys, load in 3dxchange and export to Iclone8 2. There is another thread about it here: And a ticket about it here: Also I think I just found a way to get everything working, facial animation plus motion director etc.






Daz to blender tutorial